/*
 *  Water.cpp
 *  Rempart
 *
 *
 */

#include "Water.h"



Water::Water(){
	
	this->elementType=MapElement::water;
	this->resetDefaultSurface();
	
}

void Water::resetDefaultSurface(){
	this->visible = true;
	this->SetImage(*RessourcesManager::getDefaultWaterSurface());
}